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Our registration system was recently updated! Activities (classes, camps, events) – New look, same search!
(All Ages) Enjoy a tour of historic Colvin Run Mill built c.1811. The Mill is a tribute to industrial and mechanical innovation, and to the working people who made it happen. Learn the importance of the Mill to the multifaceted, surrounding community. Explore why our operational, water-powered gristmill is a prime example of how people, technology, and society rely upon each other for survival and success. See how the miller continues to make flour and cornmeal today. The tour covers the main grinding floor and the basement, including the gear pit. This tour is ADA compliant. Private tours available upon request. Please contact the site for details. Grain products ground at the Mill are available for purchase in our General Store year round.
(4-Adult) Explore Colvin Run Mill to see how it operated in 1811. Hear and feel the Mill grinding grain. Learn about Oliver Evans and his first US patents that revolutionized food production. Try your hands at simple machines. Visit the 19th century Miller's House and stop by Colvin Run General Store to purchase our ground grain.
(5-8 yrs.) Pack up your favorite doll and experience the life of an American girl growing up in different eras in history. Bring these times to life with your doll through activities, costumes, crafts and themed games in a beautiful historic setting. Once registered, download camp forms from website.
(8-12 yrs.) Discover what it was like to grow up in the past. Explore history through simple recipes, heritage crafts and games. Make food the way your ancestors did and be entertained with historical games and crafts as you become a time-traveler through history. Once registered, download camp forms from website.
(10-13 yrs.) Campers will join SPARK Business Academy to build a variety of complex contraptions to complete a simple task while learning the basic physics concepts of work, gravity, force and momentum. Using simple machines like levers, wedges, wheels, axles, pulleys and inclined planes, campers learn to understand mechanical concepts in a fun way, while using their imagination. No camp July 4. Once registered, download camp forms from website.
(6-13 yrs.) This Silver Knights (formerly Magnus Academy) camp has taught the great strategy game to more than 100,000 children including national champions. This camp is for advanced players to sharpen their skills or beginners who want to learn the game. Campers will learn the rules, openings, tactics, strategy, endgames, while playing games and taking outdoor breaks. Bring a lunch, snack, and drink. Campers will receive a t-shirt and chess set on Friday. No camp June 19 and July 4. Camps the week of June 9 for non-FCPS participants. Once registered, download camp forms from website.
(4-8 yrs.) Creatively experience history through simple recipes, crafts, and games. Hand crank home-made ice cream, churn your own delicious butter and cook over a fire. Learn how to make candles and play historical games. Once registered, download camp forms from website.
(8-12yrs) Creatively experience history through simple recipes, crafts, and games. Hand crank home-made ice cream, churn your own delicious butter and cook over a fire. Learn how to make candles and play historical games. Once registered, download camp forms from website.
(7-Adult) Discover historic and modern engineering through demonstrations, hands-on activities and experiments. Engineers build on the work of past engineers to solve problems in the present and future
(3-Adult) Bring your child to the Mill and celebrate Fall. We’ll have tea, savory and sweet treats and play 19th century games. Children must be accompanied by a registered adult.
(All Ages) Bring Dad or Grandad out to see and hear 19th century technology at work. The miller will be grinding, conditions permitting. Please call the site to confirm. Free admission for Fathers and Grandfathers.
(6-10 yrs.) Explore how scientific developments changed people's lives. Topics include Simple Machines and Physics, Flight, Spy Craft and Bubbles.
(3-Adult) Enjoy a summer afternoon like the miller's family did in the 1800s. Churn and Eat ice cream. Play with historic games and toys, then make a toy to take home.